Platform:
PC, Oculus Quest, Oculus Rift, PlayStation VR
Tools Used:
Unity
Duration:
6 months
Team Size:
20+
Role:
Lead Level Designer
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Overview
- I joined the Until You Fall team as the lead level designer toward the latter portion of the game's development. Leveraging my past level design experience, my duties included:
- Developing a realistic level production roadmap
- Cutting levels to remain in scope
- Guiding a small team of level designers on best practices and provided feedback on their layouts
- Adjusted layouts to fit layout
- Scripting combat encounters
- Placing props and decorating levels (grass, trees, rocks, etc.) since the environment artist was busy making assets
- Creating the boss arena layout
- Plenty more, I'm sure!
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc.). |